A downloadable game for Windows and Linux

An Inscryption inspired Hollow Knight card game where you build a deck to challenge the bugs of Hallownest, currently in aplha (only one opponent available)

suggest stuff, report bugs or look for people on the discord : https://discord.gg/DXRzqJx6h

played with a mouse: move to nudge camera in a direction, left click to interact, right click to zoom in (+ escape key to pause + space key to toggle manual)

Updated 5 days ago
StatusIn development
PlatformsWindows, Linux
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorGhomanimation
GenreCard Game
Made withGodot
Tags3D, Deck Building, Fangame, hollow-knight, Indie, Multiplayer, Singleplayer, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Shellbreaker 0.1.1 Windows 331 MB
Download
Shellbreaker 0.1.1 Linux 332 MB
Download
Shellbreaker 0.1.0 Windows 324 MB
Download
Shellbreaker 0.1.0 Linux 324 MB

Install instructions

Extract the files from the zip, open the file called Shellbreaker for regular use or console to run the godot console alongside the game (do not open the two at the same time, Shellbreaker.console will automatically open Shellbreaker)

Development log

Comments

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OMG, I searched for some collectible card games made in godot but I didn't know there was this gem! Great game, great graphics, great feeling

(+2)

Visuals are amazing just a little bit harder to distinguish the game elements

(1 edit)

Great game has a lot of potential

(+1)

The game is vey fun! I'd recommend a few changes:

  • The deck builder puts some card very far away and makes them hard to see, I recommend putting the cards either in a regular menu or maybe a book if you wanna keep things diegetic
  • The game really needs a tutorial, so just make that to slowly introduce card mechanics to the player (when possible)
  • The cards elderbug plays face away from the player, which is how they'd be in real life, but when playing against an AI the cards should face the player, to make it easier to read.
  • The board isn't very well divided, and by that I mean the individual lanes. I'd recommend putting an indicator that 2 cards per lane is the maximum (not too hard to figure out but it would help with initial confusion).

So those are really the only complaints, and even then this is the 0.0.1 build so it's not a big deal. Hope to see tis finished at some point! :)

(+1)

Thanks for the feedback ! I'm already working on a nice diegetic deckbuilder screen and improved readability features that will all be included in the first update and I'll make sure to adress your points :)